๐ Welcome!
- PostProcessing Cookbook is a collection of fullscreen shaders for your games. each recipe covers one fullscreen effect with explanation of how the shader works.
- at the end you can copy the final shader, or you can get all the shaders from the shader repository.
- this is not an introductory book on shader programming, however if you’re getting started with shaders, making screen effects is a really good starting point.
- I hope you find this book informative!
Start Reading
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right now the book contains recipes for Unity HDRP and Godot v4+.
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you can choose your game engine from the top of the page to see the recipes.
Contributing
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you are welcome to contribute to this book!
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if you find any out-dated code, mistakes or bad practices, you can open an issue or send a PR.
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also if you like to write some chapters you’re are more than welcome, just keep the same structure for the chapters.