PostProcessing Cookbook

๐Ÿ‘‹ Welcome!

  • PostProcessing Cookbook is a collection of fullscreen shaders for your games. each recipe covers one fullscreen effect with explanation of how the shader works.
  • at the end you can copy the final shader, or you can get all the shaders from the shader repository.
  • this is not an introductory book on shader programming, however if you’re getting started with shaders, making screen effects is a really good starting point.
  • I hope you find this book informative!



Start Reading

  • right now the book contains recipes for Unity HDRP and Godot v4+.

  • you can choose your game engine from the top of the page to see the recipes.



Contributing

  • you are welcome to contribute to this book!

  • if you find any out-dated code, mistakes or bad practices, you can open an issue or send a PR.

  • also if you like to write some chapters you’re are more than welcome, just keep the same structure for the chapters.